#0588 · Clamping Pokémon
Karrablast
Community tiers (you can vote in all four)
Classic
Rank #317 · 6 votes · median C
Your vote
Rank #367 · 9 votes · median B
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Endless
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Tier history
8 recorded changes · 6 votes
7 recorded changes · 9 votes
7 recorded changes · 1 vote
Game data
Abilities
- Swarm
Boosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to ⅓ or less of its max.
- Shed Skin
The Pokémon has a 30% chance of curing its own status conditions at the end of every turn by shedding its skin.
- No GuardHidden
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. Raises the likelihood of Double Battles while this Pokémon is on the field.
The Pokémon’s moves have a 30% chance of going first among moves of the same priority.
Egg moves
- Leech LifeBugPhysical80 pow · 100%
The user drains the target’s blood. The user’s HP is restored by ½ of the damage dealt by this move.
- Bitter BladeFirePhysical90 pow · 100%
The user attacks by focusing all its bitter feelings toward this world into the tip of its blade. The user’s HP is restored by ½ of the damage dealt by this move.
- ObstructDarkStatus— · 100%
This move enables the user to protect itself from all attacks. Any attackers that use contact moves against the user during this turn will have their Defense stats harshly lowered. With each consecutive use, this move’s chance of success becomes ⅓ of what it was before.
- Double Iron BashSteelPhysical60 pow · 100%Rare egg move
The user rotates, steeling itself with a spin, and then strikes with its arms twice in a row. Each hit has a 30% chance of making the target flinch.
Base stats
Karrablast · BST 315
Escavalier · BST 495
Unlock costs
Candy needed for a cost-3 starter:
- Passive ability
- 35 🍬
- Cost reductions
- 20 / 50 🍬
- Same-species egg
- 25 🍬
- The price only drops once you have hatched enough Karrablast eggs: 22 🍬 after 20 hatches, 18 🍬 after 40 hatches, 12 🍬 after 80 hatches.
- Friendship needed per candy
- 75
Expensive starters ask for fewer candies, but earn them far more slowly: Karrablast needs 75 friendship per candy, while a cost-1 starter earns one every 25.