Marshadow can easely carry the whole run. The combination of fantastic typing, excellent stat spread, incredible moveset and passive/ability that superboost them makes it one of the best options for it. Marshadow is already strong without all of his aresnal, but with everything unlock, it's stupidly powerful.
#0802 · Gloomdweller Pokémon
Marshadow
Community tiers (you can vote in all four)
Classic
Rank #16 · 12 votes · median SS
Your vote
Rank #6 · 19 votes · median SSS
Your vote
Endless
Your vote
Rank #61 · 5 votes · median D
Your vote
Tier history
9 recorded changes · 12 votes
Moved S → SS 3 hours ago
9 recorded changes · 2 votes
6 recorded changes · 5 votes
Game data
Abilities
- Technician
Boosts the power of the Pokémon’s moves by 50% if their power is 60 or less.
Boosts the power of the Pokémon’s punching moves by 20%.
Egg moves
- Power-Up PunchFightingPhysical40 pow · 100%
The user attacks targets with a punch that will make its own fist tougher. This boosts the user’s Attack stat.
- BonemerangGroundPhysical50 pow · 90%
The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.
- Meteor MashSteelPhysical90 pow · 90%
The target is hit with a hard punch fired like a meteor. This move has a 20% chance of boosting the user’s Attack stat.
- Triple AxelIcePhysical20 pow · 90%Rare egg move
A consecutive three-kick attack that increases in power by 20 with each successive hit. When one kick misses, the move ends.
Base stats
Marshadow · BST 600
Unlock costs
Candy needed for a cost-8 starter:
- Passive ability
- 10 🍬
- Cost reductions
- 5 / 15 🍬
- Same-species egg
- 10 🍬
- The price only drops once you have hatched enough Marshadow eggs: 9 🍬 after 10 hatches, 7 🍬 after 20 hatches, 5 🍬 after 40 hatches.
- Friendship needed per candy
- 450
Expensive starters ask for fewer candies, but earn them far more slowly: Marshadow needs 450 friendship per candy, while a cost-1 starter earns one every 25.
Community Player opinions
Guides & builds
+ New guideOpinions & tips
- Opinion
Jere Järvinen18 days ago
VERY overrated pokemon when you consider what it has without unlocks. With unlocks it's great, but without it's really not, especially for its cost. Technician is only useful for the early part of the game, or if you have egg moves. Having a 60 power priority move (shadow sneak + technician) is ok, but with 125 speed it hardly seems necessary. No setup moves is kinda rough for having 125 atk. IF you can steal some boosts with Spectral Thief, sure, but without that you have no setup moves. The typing also isn't great for classic.
-3 - OpinionGalaxy_Rip25 days ago
One of the most busted mons available, especially with full unlocks but can do a very good job without. He can run a lot of sets, with the elemental punchs, drain punch.. My personal set is Power-up Punch (boosted by both ability and passive, even stronger if you can find a multi lens), bonemerang, triple axel and a ghost Stab (shadow sneak at the start, then shadow punch and spectral thief.) He can solo a classic run with ease, only striggling a bit against eternatus. If you search a mon that can carry a mono fighting or ghost team, or a 7g team, he will perfectly do the job.
2 - Opinion
Dom Kovell26 days ago
Strong even without unlocks. You get Technician automatically without unlocks. Key leveling moves: Shadow Sneak or Shadow Punch work with Technician; Drain Punch does not, but damaging triage moves are rare without unlocks; and Memory Mushroom Fire, Ice, or Lightning Punch for additional coverage (they also do not work with Technician). Biggest problem is no inherent scaling; Work Up is a common TM, and better yet, Bulk Up is an uncommon TM.
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