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PokéRogueCommunity Tier List
Nosepass

#0299 · Compass Pokémon

Nosepass

Rock★2Gen 3Common egg
Nosepass›Probopass

Community tiers (you can vote in all four)

Classic

No Unlocks

Rank #371 · 7 votes · median C

B
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S
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A
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B
2 (29%)
C
5 (71%)
D
0 (0%)

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Full Unlocks

Rank #280 · 11 votes · median A

A
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SS
1 (9%)
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A
5 (45%)
B
3 (27%)
C
2 (18%)
D
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Endless

No Unlocks

0 votes

Needs 5 more vote(s) to be ranked.

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Full Unlocks

1 vote · median D

Needs 4 more vote(s) to be ranked.

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SSS
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D
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Tier history

29/09/2026 · 2.85 · Unranked · 4 votes30/09/2026 · 2.74 · B · 7 votes01/10/2026 · 2.75 · B · 7 votes06/10/2026 · 2.74 · B · 7 votes07/10/2026 · 2.75 · B · 7 votes26/10/2026 · 2.74 · B · 7 votes

6 recorded changes · 7 votes

29/09/2026 · 3.57 · Unranked · 4 votes30/09/2026 · 3.45 · B · 7 votes01/10/2026 · 3.52 · A · 8 votes02/10/2026 · 3.55 · A · 9 votes03/10/2026 · 3.60 · A · 11 votes04/10/2026 · 3.62 · A · 11 votes20/10/2026 · 3.63 · A · 11 votes26/10/2026 · 3.64 · A · 11 votes

Moved B → A 26 days ago

30/09/2026 · 2.21 · Unranked · 1 vote01/10/2026 · 2.24 · Unranked · 1 vote02/10/2026 · 2.25 · Unranked · 1 vote04/10/2026 · 2.29 · Unranked · 1 vote09/10/2026 · 2.30 · Unranked · 1 vote18/10/2026 · 2.32 · Unranked · 1 vote22/10/2026 · 2.33 · Unranked · 1 vote

7 recorded changes · 1 vote

Game data

Abilities

  • Sturdy

    If the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.

  • Magnet Pull

    Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

  • Sand ForceHidden

    Boosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm. The Pokémon also takes no damage from sandstorms.

Passive (unlock)Solid Rock

Reduces the damage the Pokémon takes from super effective moves by 25%.

Different passives in this line: Probopass: Levitate

Egg moves

  • RecoverNormalStatus— · —

    The user regenerates its cells, restoring ½ of its max HP.

  • Thunder CageElectricSpecial80 pow · 90%

    The user traps the target inside a cage of sparking electricity. For 4-5 turns, the target takes damage equal to ⅛ of its max HP at the end of every turn.

  • Calm MindPsychicStatus— · —

    The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

  • Tachyon CutterSteelSpecial50 pow · —Rare egg move

    The user attacks by launching particle blades at the target twice in a row. This attack never misses.

Base stats

Nosepass · BST 375

HP30
Atk45
Def135
SpAtk45
SpDef90
Spd30

Probopass · BST 525

HP60
Atk55
Def145
SpAtk75
SpDef150
Spd40

Unlock costs

Candy needed for a cost-2 starter:

Passive ability
40 🍬
Cost reductions
25 / 60 🍬
Same-species egg
30 🍬
The price only drops once you have hatched enough Nosepass eggs: 27 🍬 after 20 hatches, 22 🍬 after 40 hatches, 15 🍬 after 80 hatches.
Friendship needed per candy
50

Expensive starters ask for fewer candies, but earn them far more slowly: Nosepass needs 50 friendship per candy, while a cost-1 starter earns one every 25.

Community Player opinions

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Opinions & tips

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  • OpinionEsca26 days ago

    With unlocks is an amazing cheap gluemon for Classic. Rock/Steel+Levitate has an impressive number of resists and winning matchups. Has levelup Body Press for instant damage or can set up with Calm Mind for sweeps. Amazing matchup into both big dragons too, for teams looking for one slot that covers both. Can solo Etern with CM+Earth Power+Thunder Cage+Recover, though Tachyon can replace EP if you want to save on a mushroom (especially worth considering if you PP Maxed Tachyon) Middling without unlocks, but it is one of VERY few mons to get Body Press on levelup, so ID+Press is a small niche

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