Community tiers (you can vote in all four)
Classic
Rank #341 · 7 votes · median C
Your vote
Rank #228 · 9 votes · median A
Your vote
Endless
Your vote
Your vote
Tier history
10 recorded changes · 7 votes
8 recorded changes · 9 votes
7 recorded changes · 1 vote
Game data
Abilities
- Receiver
The Pokémon changes its Ability to match that of a defeated ally in a Double Battle.
- DefiantHidden
When the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted sharply.
Changes the Pokémon’s type to the type of the move it’s about to use.
Egg moves
- Pyro BallFirePhysical120 pow · 90%
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This move has a 10% chance of burning the target and thaws out the user if it is frozen.
- Sucker PunchDarkPhysical70 pow · 100%
This move enables the user to attack first. This move fails if the target is not readying an attack.
- Zing ZapElectricPhysical80 pow · 100%
The user crashes into the target, delivering a powerful electric shock. This move has a 30% chance of making the target flinch.
- Victory DanceFightingStatus— · —Rare egg move
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
Base stats
Passimian · BST 490
Unlock costs
Candy needed for a cost-4 starter:
- Passive ability
- 30 🍬
- Cost reductions
- 15 / 40 🍬
- Same-species egg
- 20 🍬
- The price only drops once you have hatched enough Passimian eggs: 18 🍬 after 15 hatches, 15 🍬 after 30 hatches, 10 🍬 after 60 hatches.
- Friendship needed per candy
- 100
Expensive starters ask for fewer candies, but earn them far more slowly: Passimian needs 100 friendship per candy, while a cost-1 starter earns one every 25.