#0710 · Pumpkin Pokémon
Pumpkaboo
Community tiers (you can vote in all four)
Classic
Rank #215 · 7 votes · median B
Your vote
Rank #195 · 14 votes · median A
Your vote
Endless
Your vote
Rank #3 · 9 votes · median SSS
Your vote
Tier history
6 recorded changes · 7 votes
9 recorded changes · 14 votes
5 recorded changes · 9 votes
Game data
Abilities
- Pickup
The Pokémon may pick up an item another Pokémon used during a battle, even if it did not participate.
- Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon’s Ability.
- InsomniaHidden
The Pokémon’s insomnia prevents it from becoming drowsy or being put to sleep.
By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered and ignores changes to targets’ evasiveness. Raises the likelihood of Double Battles while this Pokémon is on the field.
Egg moves
- Spirit ShackleGhostPhysical90 pow · 100%
The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from fleeing or switching out of battle.
- Fire LashFirePhysical90 pow · 100%
The user strikes the target with a burning lash. This also lowers the target’s Defense stat.
- Dire ClawPoisonPhysical80 pow · 100%
The user lashes out at the target with ruinous claws. This move has a 30% chance of leaving the target poisoned, paralyzed, or asleep.
- Sappy SeedGrassPhysical100 pow · 90%Rare egg move
The user grows a gigantic stalk that scatters seeds to attack the target. At the end of every turn, ⅛ of the target’s max HP gets absorbed by the user or any Pokémon that takes its place in battle.
Base stats
Pumpkaboo · BST 335
Gourgeist · BST 494
Unlock costs
Candy needed for a cost-2 starter:
- Passive ability
- 40 🍬
- Cost reductions
- 25 / 60 🍬
- Same-species egg
- 30 🍬
- The price only drops once you have hatched enough Pumpkaboo eggs: 27 🍬 after 20 hatches, 22 🍬 after 40 hatches, 15 🍬 after 80 hatches.
- Friendship needed per candy
- 50
Expensive starters ask for fewer candies, but earn them far more slowly: Pumpkaboo needs 50 friendship per candy, while a cost-1 starter earns one every 25.