#0285 · Mushroom Pokémon
Shroomish
Community tiers (you can vote in all four)
Classic
Rank #338 · 7 votes · median C
Your vote
Rank #341 · 10 votes · median B
Your vote
Endless
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Tier history
10 recorded changes · 7 votes
10 recorded changes · 10 votes
4 recorded changes · 2 votes
Game data
Abilities
- Effect Spore
When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned, paralyzed, or put to sleep. Grass-type Pokémon are unaffected.
- Poison Heal
If poisoned or badly poisoned, the Pokémon has ⅛ of its max HP restored at the end of every turn instead of losing HP.
- Quick FeetHidden
When the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon’s Speed stat.
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.
Egg moves
- AccelerockRockPhysical40 pow · 100%
The user smashes into the target at high speed. This move always goes first.
- TrailblazeGrassPhysical50 pow · 100%
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
- Storm ThrowFightingPhysical60 pow · 100%
The user attacks by striking the target with a fierce blow. This move always lands a critical hit.
- Sappy SeedGrassPhysical100 pow · 90%Rare egg move
The user grows a gigantic stalk that scatters seeds to attack the target. At the end of every turn, ⅛ of the target’s max HP gets absorbed by the user or any Pokémon that takes its place in battle.
Base stats
Shroomish · BST 295
Breloom · BST 460
Unlock costs
Candy needed for a cost-3 starter:
- Passive ability
- 35 🍬
- Cost reductions
- 20 / 50 🍬
- Same-species egg
- 25 🍬
- The price only drops once you have hatched enough Shroomish eggs: 22 🍬 after 20 hatches, 18 🍬 after 40 hatches, 12 🍬 after 80 hatches.
- Friendship needed per candy
- 75
Expensive starters ask for fewer candies, but earn them far more slowly: Shroomish needs 75 friendship per candy, while a cost-1 starter earns one every 25.