Community tiers (you can vote in all four)
Classic
Rank #485 · 6 votes · median C
Your vote
Rank #550 · 9 votes · median C
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Endless
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Tier history
4 recorded changes · 6 votes
6 recorded changes · 9 votes
7 recorded changes · 1 vote
Game data
Abilities
- Intimidate
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
- Hustle
When the Pokémon uses physical moves, its Attack stat is boosted by 50%, but its accuracy is lowered by 20%.
- GutsHidden
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.
When the Pokémon knocks out a target with an attack, it shows moxie, which boosts its Attack stat.
Egg moves
- Parting ShotDarkStatus— · 100%
With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. The user then switches out of battle to be replaced by another party Pokémon.
- Bulk UpFightingStatus— · —
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
- Close CombatFightingPhysical120 pow · 100%
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
- Extreme SpeedNormalPhysical80 pow · 100%Rare egg move
The user charges the target at blinding speed. This move always goes first.
Base stats
Squawkabilly · BST 417
Unlock costs
Candy needed for a cost-2 starter:
- Passive ability
- 40 🍬
- Cost reductions
- 25 / 60 🍬
- Same-species egg
- 30 🍬
- The price only drops once you have hatched enough Squawkabilly eggs: 27 🍬 after 20 hatches, 22 🍬 after 40 hatches, 15 🍬 after 80 hatches.
- Friendship needed per candy
- 50
Expensive starters ask for fewer candies, but earn them far more slowly: Squawkabilly needs 50 friendship per candy, while a cost-1 starter earns one every 25.