Community tiers (you can vote in all four)
Classic
Rank #411 · 7 votes · median C
Your vote
Rank #426 · 8 votes · median B
Your vote
Endless
Your vote
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Tier history
7 recorded changes · 7 votes
8 recorded changes · 8 votes
7 recorded changes · 1 vote
Game data
Abilities
- Schooling
The Pokémon forms a powerful school when it reaches level 20. It stops schooling when its HP drops to ¼ or less.
The Pokémon has ⅓ of its max HP restored when it switches out of battle.
Egg moves
- Heal OrderBugStatus— · —
The user calls out its underlings to heal it, restoring ½ of its max HP.
- Freeze-DryIceSpecial70 pow · 100%
The user attacks by rapidly lowering the target’s temperature. This move is super effective on Water-type Pokémon.
- Water ShurikenWaterSpecial15 pow · 100%
The user hits the target with throwing stars 2-5 times in a row. This move always goes first. When used by Ash-Greninja, this move’s power is increased to 20 and will always strike 3 times in a row.
- Tail GlowBugStatus— · —Rare egg move
The user flashes bright lights as it focuses its mind, drastically boosting its Sp. Atk stat.
Base stats
Wishiwashi · BST 175
Unlock costs
Candy needed for a cost-2 starter:
- Passive ability
- 40 🍬
- Cost reductions
- 25 / 60 🍬
- Same-species egg
- 30 🍬
- The price only drops once you have hatched enough Wishiwashi eggs: 27 🍬 after 20 hatches, 22 🍬 after 40 hatches, 15 🍬 after 80 hatches.
- Friendship needed per candy
- 50
Expensive starters ask for fewer candies, but earn them far more slowly: Wishiwashi needs 50 friendship per candy, while a cost-1 starter earns one every 25.