Zeraora is an excellent carry for the whole run. It hits hard, has unmatched speed and godlike coverage. Even if its mega exists, it doesn't needs it to work well (although this is a very big boost). It needs Ice punch, if you don't have it, Zeraora isn't a viable full-run carry.
Community tiers (you can vote in all four)
Classic
Rank #61 · 9 votes · median S
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Rank #14 · 18 votes · median SS
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Endless
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Tier history
8 recorded changes · 9 votes
Moved A → S 27 days ago
7 recorded changes · 2 votes
Game data
Abilities
- Volt Absorb
Electric-type moves do not work on the Pokémon. Instead, they restore ¼ of its max HP.
Boosts the power of the Pokémon’s punching moves by 20%.
Egg moves
- Ice PunchIcePhysical75 pow · 100%
The target is attacked with an icy punch. This move has a 10% chance of freezing the target.
- Fire LashFirePhysical90 pow · 100%
The user strikes the target with a burning lash. This also lowers the target’s Defense stat.
- Collision CourseFightingPhysical100 pow · 100%
The user rushes forward and crashes to the ground, causing a massive prehistoric explosion. This move’s power is boosted by 33% if it’s a supereffective hit.
- Swords DanceNormalStatus— · —Rare egg move
A frenetic dance to uplift the fighting spirit. This sharply boosts the user’s Attack stat.
Base stats
Zeraora · BST 600
Unlock costs
Candy needed for a cost-7 starter:
- Passive ability
- 15 🍬
- Cost reductions
- 8 / 20 🍬
- Same-species egg
- 12 🍬
- The price only drops once you have hatched enough Zeraora eggs: 10 🍬 after 10 hatches, 9 🍬 after 20 hatches, 6 🍬 after 40 hatches.
- Friendship needed per candy
- 300
Expensive starters ask for fewer candies, but earn them far more slowly: Zeraora needs 300 friendship per candy, while a cost-1 starter earns one every 25.